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Compare · CURI vs SGMS

CURI vs SGMS

Side-by-side comparison of CuriosityStream Inc. (CURI) and Scientific Games Corp (SGMS): market cap, price performance, sector, and recent activity on the wire.

Summary

  • CURI operates in Consumer Discretionary, while SGMS operates in Consumer Services - the two are in different parts of the market.
  • SGMS is the larger of the two at $5.29B, about 25.7x CURI ($206.3M).
  • CURI has hit the wire 2 times in the past 4 weeks while SGMS has been quiet.
  • SGMS has more recent analyst coverage (12 ratings vs 6 for CURI).
MetricCURISGMS
Company
CuriosityStream Inc.
Scientific Games Corp
Price
$3.36-0.88%
$58.09+2.38%
Market cap
$206.3M
$5.29B
1M return
+6.33%
-
1Y return
-4.82%
-
Industry
Movies/Entertainment
Movies/Entertainment
Exchange
NASDAQ
NASDAQ
IPO
2020
News (4w)
2
0
Recent ratings
6
12
CURI

CuriosityStream Inc.

CuriosityStream Inc. operates as a factual streaming service and media company. The company provides premium video programming services in various categories of factual entertainment, including science, history, society, nature, lifestyle, and technology through direct subscription video on-demand (SVoD) platforms accessible by internet connected devices, or indirectly via distribution partners who deliver CuriosityStream content via the distributor's platform or system; and through bundled content licenses for SVoD and linear offerings, partner bulk sales, brand partnerships, and content sales. As of March 31, 2021, it had approximately 16 million total paying subscribers, including direct subscribers, partner direct subscribers, and bundled MVPD subscribers. The company was founded in 2015 and is based in Silver Spring, Maryland.

SGMS

Scientific Games Corp

Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; slot, casino, and table-management systems; table products, including shufflers; and perpetual licenses to proprietary table games. It also leases gaming machines; provides gaming operations and licensing arrangements; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's Lottery segment designs, prints, and sells instant lottery products; designs and manufactures instant games tickets; offers instant products planning, monitoring, management system, warehousing, inventory management, distribution, marketing, and game support functions; supplies player loyalty programs, merchandising services, and interactive marketing campaigns; and sublicenses brands for lottery products and lottery-related promotional products. It also provides software, hardware, and related services for lottery operations; and lottery systems software maintenance and support services. The company's SciPlay segment sells virtual coins, chips, or bingo cards; and third-party branded games and original content through mobile and web platforms. Its Digital segment provides digital gaming, iLottery, and sports betting solutions and services, including digital RMG and sports wagering solutions, distribution platforms, content, products, and services; software design, development, licensing, maintenance, and support services; Open Platform Systems; and content aggregation platforms. The company was incorporated in 1984 and is headquartered in Las Vegas, Nevada.

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