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Compare · GNUS vs SGMS

GNUS vs SGMS

Side-by-side comparison of Genius Brands International Inc. (GNUS) and Scientific Games Corp (SGMS): market cap, price performance, sector, and recent activity on the wire.

Summary

  • GNUS operates in Consumer Discretionary, while SGMS operates in Consumer Services - the two are in different parts of the market.
  • SGMS is the larger of the two at $5.29B, about 30.5x GNUS ($173.4M).
  • SGMS has more recent analyst coverage (12 ratings vs 1 for GNUS).
MetricGNUSSGMS
Company
Genius Brands International Inc.
Scientific Games Corp
Price
$3.20+6.67%
$58.09+2.38%
Market cap
$173.4M
$5.29B
1M return
-
-
1Y return
-
-
Industry
Movies/Entertainment
Movies/Entertainment
Exchange
NASDAQ
NASDAQ
IPO
News (4w)
0
0
Recent ratings
1
12
GNUS

Genius Brands International Inc.

Genius Brands International, Inc., a content and brand management company, creates and licenses multimedia content for toddlers to tweens worldwide. The company offers Rainbow Rangers, an animated series about the adventures of seven magical girls; Llama Llama, an animated series; SpacePop is a music and fashion driven animated property; Thomas Edison's Secret Lab, a STEM-based comedy adventure series; and Warren Buffet's Secret Millionaire's Club, an animated series for kids. It also develops animated series, such as Superhero Kindergarten and Baby Genius. In addition, the company acts as a licensing agent for Llama Llama. It serves various customers and partners, including broadcasters, consumer products licensees, manufacturers, wholesalers, and retailers. The company was formerly known as Pacific Entertainment Corporation and changed its name to Genius Brands International, Inc. in October 2011. Genius Brands International, Inc. was founded in 2006 and is based in Beverly Hills, California.

SGMS

Scientific Games Corp

Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; slot, casino, and table-management systems; table products, including shufflers; and perpetual licenses to proprietary table games. It also leases gaming machines; provides gaming operations and licensing arrangements; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's Lottery segment designs, prints, and sells instant lottery products; designs and manufactures instant games tickets; offers instant products planning, monitoring, management system, warehousing, inventory management, distribution, marketing, and game support functions; supplies player loyalty programs, merchandising services, and interactive marketing campaigns; and sublicenses brands for lottery products and lottery-related promotional products. It also provides software, hardware, and related services for lottery operations; and lottery systems software maintenance and support services. The company's SciPlay segment sells virtual coins, chips, or bingo cards; and third-party branded games and original content through mobile and web platforms. Its Digital segment provides digital gaming, iLottery, and sports betting solutions and services, including digital RMG and sports wagering solutions, distribution platforms, content, products, and services; software design, development, licensing, maintenance, and support services; Open Platform Systems; and content aggregation platforms. The company was incorporated in 1984 and is headquartered in Las Vegas, Nevada.

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