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Compare · LYV vs TTWO

LYV vs TTWO

Side-by-side comparison of Live Nation Entertainment Inc. (LYV) and Take-Two Interactive Software Inc. (TTWO): market cap, price performance, sector, and recent activity on the wire.

Summary

  • Both LYV and TTWO operate in Services-Misc. Amusement & Recreation (Consumer Discretionary), so they compete in similar markets.
  • TTWO is the larger of the two at $41.29B, about the same size as LYV ($39.49B).
  • Over the past year, LYV is up 22.7% and TTWO is down 3.2% - LYV leads by 25.9 points.
  • TTWO has been more active in the news (9 items in the past 4 weeks vs 7 for LYV).
  • Both have 25 recent analyst ratings on file.
PerformanceLYV+22.72%TTWO-3.18%
2025-06-03+0.00%2026-06-02
MetricLYVTTWO
Company
Live Nation Entertainment Inc.
Take-Two Interactive Software Inc.
Price
$167.65-1.63%
$222.41-1.96%
Market cap
$39.49B
$41.29B
1M return
+5.92%
+2.93%
1Y return
+22.72%
-3.18%
Industry
Services-Misc. Amusement & Recreation
Services-Misc. Amusement & Recreation
Exchange
NYSE
NASDAQ
IPO
1997
News (4w)
7
9
Recent ratings
25
25
LYV

Live Nation Entertainment Inc.

Live Nation Entertainment, Inc. operates as a live entertainment company. It operates through Concerts, Ticketing, and Sponsorship & Advertising segments. The Concerts segment promotes live music events in its owned or operated venues, and in rented third-party venues; operates and manages music venues; produces music festivals; creates associated content; and offers management and other services to artists. The Ticketing segment manages the ticketing operations, including the provision of ticketing software and services to clients for tickets and event information through its primary websites livenation.com and ticketmaster.com as well as provides ticket resale services. This segment sells tickets for its events, as well as for third-party clients in various live event categories, such as arenas, stadiums, amphitheaters, music clubs, concert promoters, professional sports franchises and leagues, college sports teams, performing arts venues, museums, and theaters through websites, mobile apps, ticket outlets, and telephone call centers. The Sponsorship & Advertising segment sells international, national, and local sponsorships and placement of advertising, including signage, promotional programs, rich media offering that include advertising related with live streaming and music-related content; and ads across its distribution network of venues, events, and websites. This segment also manages the development of strategic sponsorship programs, as well as develops, books, and produces custom events or programs for specific brands. As of December 31, 2020, it owned, operated, or leased 155 entertainment venues in North America and 76 entertainment venues internationally. The company was formerly known as Live Nation, Inc. and changed its name to Live Nation Entertainment, Inc. in January 2010. Live Nation Entertainment, Inc. was incorporated in 2005 and is headquartered in Beverly Hills, California.

TTWO

Take-Two Interactive Software Inc.

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, Social Point, and Playdots labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content. The company also develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. In addition, the company publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. Further, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. It also offers Kerbal Space Program, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division. Additionally, the company offers free-to-play mobile games, such as Dragon City and Monster Legends, as well as Two Dots mobile game. Its products are designed for console gaming systems, including PlayStation 4; Xbox One; the Nintendo Switch; and personal computers comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

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