• Live Feeds
    • Press Releases
    • Insider Trading
    • FDA Approvals
    • Analyst Ratings
    • Insider Trading
    • SEC filings
    • Market insights
  • Analyst Ratings
  • Alerts
  • Subscriptions
  • Settings
  • RSS Feeds
Quantisnow Logo
  • Live Feeds
    • Press Releases
    • Insider Trading
    • FDA Approvals
    • Analyst Ratings
    • Insider Trading
    • SEC filings
    • Market insights
  • Analyst Ratings
  • Alerts
  • Subscriptions
  • Settings
  • RSS Feeds
Dashboard
    Quantisnow Logo

    © 2025 quantisnow.com
    Democratizing insights since 2022

    Services
    Live news feedsRSS FeedsAlerts
    Company
    AboutQuantisnow PlusContactJobs
    Legal
    Terms of usePrivacy policyCookie policy

    GameSquare's Stream Hatchet Publishes Q3 Report

    11/21/24 8:00:00 AM ET
    $GAME
    Services-Misc. Amusement & Recreation
    Consumer Discretionary
    Get the next $GAME alert in real time by email

    Live Streaming Insights Show Major Growth in Gaming Content Engagement

    New Report Reveals Today's Top Creators

    View the report: https://streamhatchet.com/q3-2024-live-streaming-trend-report/

    FRISCO, TX / ACCESSWIRE / November 21, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has released its Q3 2024 report, revealing significant growth trends in gaming and live-streaming viewership. This quarter, live streaming viewership is at 8.5 billion hours watched, with a 12% year-over-year increase-the highest growth since the pandemic's peak. Key players in this resurgence include platforms like Kick and YouTube Gaming, with top creators drawing audiences worldwide.

    "Live streaming is at the forefront of a broader shift in how audiences engage with entertainment," said Justin Kenna, CEO of GameSquare. "The Stream Hatchet Q3 2024 report demonstrates that as video continues to dominate the entertainment industry and creator economy, platforms like YouTube Gaming and Kick are seizing opportunities to reshape the competitive landscape. This data underscores a trend where audience attention-and platform strategies-are diversifying, fueling innovation and growth in live streaming as a primary medium of engagement."

    Key Findings of the Q3 2024 Report:

    1. Overall Growth in Gaming and Esports Viewership:
      Live streaming rebounded with an 8% rise in esports hours watched, fueled by tournaments such as MPL Indonesia Season 14 and LCK Summer 2024, which generated a combined 130 million hours watched. Esports now comprises one-fifth of all live-streaming viewership, underscoring its importance in the gaming sector.

    2. YouTube Gaming and Kick's Rapid Rise:
      YouTube Gaming grew its viewership to 2 billion hours, marking a year-over-year increase in market share from 17% to 23%. Kick also demonstrated exponential growth, with a 163% increase in hours watched compared to last year. This growth was bolstered by prominent streamers like xQc, who shifted much of their content to Kick.

    3. Shifts in Platform Dominance:
      Twitch's market share dropped to 60%, while other platforms, especially YouTube Gaming and Kick, gained ground. Facebook Live has fallen from the top five, with newer platforms like AfreecaTV and Rumble filling the gap.

    4. Spanish-Language Content and Emerging Platforms:
      Spanish content surged by 59% on Kick, making it the second most-watched language on the platform with 129 million hours. Meanwhile, new entrants like Chzzk and Rumble continue to offer alternatives, engaging unique audiences across diverse regions.

    5. Top Creators of Q3 2024:

      1. The top creators are losing their stranglehold on the market, with the top 5% of streamers by hours watched dropping from 98% of the total market share in Q2 2019 to just 86% in Q2 2024, indicating a more diverse market for smaller streamers.

      2. Notable streamers such as KaiCenat and Ironmouse have set records this quarter. KaiCenat took the #1 spot with a 78% increase in viewership, while Ironmouse garnered 320,000 subscribers during "Subtember," marking a new milestone.

    For more information on Stream Hatchet and insight into the esports and streaming markets, please visit their website at www.streamhatchet.com.

    About GameSquare Holdings, Inc.

    GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.

    To learn more, visit www.gamesquare.com.

    About Stream Hatchet

    Stream Hatchet is the leading provider of data analytics for the live streaming industry. With a suite of services encompassing a user-friendly SaaS platform, custom reports, and strategic consulting, Stream Hatchet is a trusted guide for those navigating the dynamic landscape of live streaming. The company has up to 7 years of historical data with minute-level granularity from 20 platforms, Stream Hatchet provides stakeholders in the live streaming industry with powerful insights to drive innovation and growth. Stream Hatchet partners with a diverse clientele - from video game publishers and marketing agencies to esports organizers and teams - who rely on the company's cutting-edge data analytics to optimize their marketing strategies, secure lucrative sponsorships, enhance esports performance, and build successful tournaments.

    For more information visit www.streamhatchet.com.

    Forward-Looking Information

    This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

    Corporate Contact
    Lou Schwartz, President
    Phone: (216) 464-6400
    Email: [email protected]

    Investor Relations
    Andrew Berger
    Phone: (216) 464-6400
    Email: [email protected]

    Media Relations
    Chelsey Northern / The Untold
    Phone: (254) 855-4028
    Email: [email protected]

    SOURCE: GameSquare Holdings, Inc.



    View the original press release on accesswire.com

    Get the next $GAME alert in real time by email

    Chat with this insight

    Save time and jump to the most important pieces.

    Q&A

    New
    • What was the total viewership in live streaming for Q3 2024?

      Live streaming viewership reached 8.5 billion hours in Q3 2024, marking a 12% year-over-year increase, which is the highest growth since the pandemic peak.

    • Which platforms showed significant growth in live streaming viewership?

      YouTube Gaming's viewership increased to 2 billion hours, while Kick saw a 163% rise in hours watched compared to last year, driven by popular streamers.

    • What is the current significance of esports in the live streaming sector according to the report?

      Esports accounted for one-fifth of all live streaming viewership, with a notable 8% rise driven by major tournaments which generated combined hours watched of 130 million.

    • What trend was observed regarding the market share of top streamers?

      The top 5% of streamers have seen their market share drop from 98% in Q2 2019 to 86% in Q2 2024, indicating a diversification in the streaming market.

    • What trend was noted regarding Spanish-language content on live streaming platforms?

      Spanish-language content surged by 59% on Kick, becoming the second most-watched language on the platform with a total of 129 million hours watched.

    Recent Analyst Ratings for
    $GAME

    DatePrice TargetRatingAnalyst
    8/21/2023$7.00Buy
    ROTH MKM
    8/30/2021$14.00Outperform
    Noble Capital Markets
    More analyst ratings

    $GAME
    Press Releases

    Fastest customizable press release news feed in the world

    See more
    • GameSquare Extinguishes Convertible Note and Standby Equity Purchase Agreement with Yorkville Advisors Global LP

      FRISCO, TX / ACCESS Newswire / January 22, 2025 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company with roots in gaming and creator entertainment, today announced that it has extinguished its outstanding convertible note and standby equity purchase agreement with Yorkville Advisors Global L.P. ("Yorkville"). Under the strategic transaction, GameSquare has issued a zero-coupon, 60-day promissory note to Yorkville associated with a prepayment penalty of $780,000. GameSquare intends to pay off this balance using existing cash on its balance sheet. Additionally, all shares previously owned by Yorkville, were purchased by outside investors

      1/22/25 7:30:00 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • GameSquare's Stream Hatchet Recaps 2024's Biggest Live Streaming Trends in its Save Point 2024 Report

      The Save Point 2024 report looks back at the year's newest live-streaming platforms, the most popular streamers, top games, new alternative content capturing viewer interest, and the new meta for esportsView the report: here FRISCO, TX / ACCESSWIRE / December 19, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has released its Save Point 2024 report, which looks back at some of the biggest shifts in the live-streaming industry in 2024. This includes new live-streaming platforms, the most popular streamers, top games, new alternative content capturing viewer inte

      12/19/24 8:00:00 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • GameSquare Announces Latest Fortnite UEFN Campaign with Nickelodeon's SpongeBob SquarePants

      Launch Of Four Immersive UEFN Experiences Marks The Arrival Of Nickelodeon's SpongeBob SquarePants To The Fortnite PlatformWatch Trailer here FRISCO, TX / ACCESSWIRE / December 17, 2024 / Zoned, a GameSquare (NASDAQ:GAME) company today announced its latest UEFN world building campaign with Nickelodeon's SpongeBob SquarePants launching four official games on Fortnite. Paramount Game Studios collaborated with Zoned to create a series of immersive experiences that bring the world of Bikini Bottom to Fortnite's trending gameplay."We know so many fans of SpongeBob SquarePants are gamers, so it was a natural next step for us to bring Bikini Bottom to life in this authentic format for them," said D

      12/17/24 8:00:00 AM ET
      $GAME
      $PARA
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
      Broadcasting
      Industrials

    $GAME
    Financials

    Live finance-specific insights

    See more
    • GameSquare Holdings Reports Record 2024 Third Quarter Results

      Q3 2024 revenue increased 10% YoY vs proforma Q3 23 to a third-quarter record of $26.4 millionQ3 2024 adjusted EBITDA loss improves significantly vs YoY proforma Q3 2023 and QoQ Q2 2024 to $2.2 million, demonstrating continued benefits of growth strategies and cost reduction initiativesGameSquare expects 2024 to be a record year with annual proforma revenue between $105 - $110 million FRISCO, TX / ACCESSWIRE / November 14, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced its financial results for the three and nine-months ended September 30, 2024.Justin Kenna, CEO of GameSquare, stated, "GameSquare delivered strong third quarter financial resu

      11/14/24 4:05:00 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • GameSquare Announces Preliminary Third Quarter 2024 Results and Provides Business Update

      Preliminary Q3 revenue estimated to exceed $26.5 millionExpected adjusted EBITDA loss of approximately $2.4 million, representing a $3.0 million improvement from Q2 2024As a result of strong Q3 and YTD performance, GameSquare has increased its 2024 annual proforma revenue guidance to $105 million to $110 million FRISCO, TX / ACCESSWIRE / October 17, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced preliminary financial results for the third quarter ended September 30, 2024, and provided a business update for the fourth quarter of 2024. The Company expects to report third quarter financial results and host a conference call with investors on No

      10/17/24 8:00:00 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • GameSquare Holdings Reports Record 2024 Second Quarter Results

      Q2 2024 proforma revenue increased 24% YoY and expanded 22% QoQ to a quarterly record of $28.6 million, reflecting value of operating enhanced platform and success of growth initiativesQ2 2024 proforma adjusted EBITDA loss improves significantly YoY and QoQ to $5.4 million, demonstrating benefits of growth strategies and cost reduction initiatives$2.5 million sequential improvement in proforma adjusted EBITDA, supports efforts to reach profitability by the fourth quarter of 2024 as the Company expects further revenue growth, higher gross margin and additional operating cost reductions to benefit Q3 and Q4 results FRISCO, TX / ACCESSWIRE / August 14, 2024 / GameSquare Holdings, Inc. (NASDAQ:G

      8/14/24 4:05:00 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary

    $GAME
    Insider Trading

    Insider transactions reveal critical sentiment about the company from key stakeholders. See them live in this feed.

    See more
    • SEC Form 4 filed by Large owner Blue & Silver Ventures, Ltd.

      4 - GameSquare Holdings, Inc. (0001714562) (Issuer)

      10/21/24 4:56:46 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • SEC Form 4 filed by Director Goff Travis

      4 - GameSquare Holdings, Inc. (0001714562) (Issuer)

      8/20/24 9:56:31 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • SEC Form 4 filed by Director Porter Stuart D

      4 - GameSquare Holdings, Inc. (0001714562) (Issuer)

      8/20/24 7:31:02 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary

    $GAME
    SEC Filings

    See more
    • Amendment: SEC Form S-3/A filed by GameSquare Holdings Inc.

      S-3/A - GameSquare Holdings, Inc. (0001714562) (Filer)

      5/9/25 4:00:41 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • Amendment: SEC Form 10-K/A filed by GameSquare Holdings Inc.

      10-K/A - GameSquare Holdings, Inc. (0001714562) (Filer)

      4/30/25 4:30:19 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • GameSquare Holdings Inc. filed SEC Form 8-K: Notice of Delisting or Failure to Satisfy a Continued Listing Rule or Standard; Transfer of Listing, Other Events, Financial Statements and Exhibits

      8-K - GameSquare Holdings, Inc. (0001714562) (Filer)

      4/22/25 5:04:11 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary

    $GAME
    Insider Purchases

    Insider purchases reveal critical bullish sentiment about the company from key stakeholders. See them live in this feed.

    See more
    • CEO & Director Kenna Justin bought $10,200 worth of shares (10,000 units at $1.02), increasing direct ownership by 9% to 115,321 units (SEC Form 4)

      4 - GameSquare Holdings, Inc. (0001714562) (Issuer)

      6/25/24 4:00:21 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • President and Chairman Schwartz Louis bought $10,200 worth of shares (10,000 units at $1.02), increasing direct ownership by 4% to 244,630 units (SEC Form 4)

      4 - GameSquare Holdings, Inc. (0001714562) (Issuer)

      6/25/24 4:00:20 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary

    $GAME
    Analyst Ratings

    Analyst ratings in real time. Analyst ratings have a very high impact on the underlying stock. See them live in this feed.

    See more
    • ROTH MKM initiated coverage on Engine Media with a new price target

      ROTH MKM initiated coverage of Engine Media with a rating of Buy and set a new price target of $7.00

      8/21/23 7:15:50 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • Noble Capital Markets initiated coverage on Engine Media Holdings with a new price target

      Noble Capital Markets initiated coverage of Engine Media Holdings with a rating of Outperform and set a new price target of $14.00

      8/30/21 11:38:52 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary

    $GAME
    Large Ownership Changes

    This live feed shows all institutional transactions in real time.

    See more
    • Amendment: SEC Form SC 13D/A filed by GameSquare Holdings Inc.

      SC 13D/A - GameSquare Holdings, Inc. (0001714562) (Subject)

      8/30/24 4:05:59 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • SEC Form SC 13D/A filed by GameSquare Holdings Inc. (Amendment)

      SC 13D/A - GameSquare Holdings, Inc. (0001714562) (Subject)

      3/11/24 5:03:56 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • SEC Form SC 13D/A filed by GameSquare Holdings Inc. (Amendment)

      SC 13D/A - GameSquare Holdings, Inc. (0001714562) (Subject)

      2/26/24 6:11:16 PM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary

    $GAME
    Leadership Updates

    Live Leadership Updates

    See more
    • GameSquare to Report Q3 2024 Financial Results on November 14, 2024

      FRISCO, TX / ACCESSWIRE / November 7, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its third quarter 2024 financial results after the close of business on Thursday, November 14, 2024. A copy of the news release will be available on the investor website.Shareholders, investors, interested parties, and media are encouraged to join the Company's earnings call via webcast on Thursday, November 14, 2024, at 4:30 pm ET. The call will be hosted by Justin Kenna, GameSquare's CEO and will be joined by other members of GameSquare's management team. Please join the call at https://event.choruscall.com/mediaframe/webcast.htm

      11/7/24 8:00:00 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • Topgolf Comes To Fortnite

      Players Can Now Tee Off in a Fully Playable Topgolf Universe, Complete with Minigames in Custom Cities - NOW LIVE FRISCO, TX / ACCESSWIRE / September 24, 2024 / Zoned, a full-service marketing agency dedicated to bridging the gap between gaming and pop culture, and wholly owned subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), is excited to announce the recent launch of the Topgolf Universe on Fortnite's UEFN platform. Download hi-res images HERE.Topgolf is breaking new ground in virtual entertainment, launching an immersive experience on Fortnite's UEFN platform. For the first time ever, players can dive into a fully interactive version of the ic

      9/24/24 8:00:00 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary
    • Zoned, a GameSquare Company and 5-Hour ENERGY(R) Partners to Host First-Ever Fortnite Streamer Community Competition

      Fans have the chance to represent their favorite streamer in Flavor Wars and win a $10,000 cash prize FRISCO, TX / ACCESSWIRE / August 13, 2024 / Zoned, a GameSquare (NASDAQ:GAME) company and 5-hour ENERGY® partner to host Flavor Wars, a streamer community competition, to celebrate Fortnite's 230 million monthly active players and its cultural phenomenon status. This pinnacle move in mainstream gaming culture gives fans the opportunity to level up their skills and represent their favorite streamer to battle it out for a $10,000 cash prize and bragging rights as the ultimate gaming fanbase.Since gaming audiences prefer interactive and native ways of brand engagement over traditional ads, this

      8/13/24 8:00:00 AM ET
      $GAME
      Services-Misc. Amusement & Recreation
      Consumer Discretionary